Banned:
Heavy storm
Black Luster soldier - envoy of the beggining
Wind-up Hunter
Sangan
Limited to 1:
Insektor Dragonfly
Solemn Warning
Red eyes darkness metal dragon
magician of faith / Dark magician of chaos / Witch of the black forest
grapha the dark world dragon
Limited to 2
skill drain
Rescue rabbit
BLS is a game shifter on his own. His 3000 de atk makes him really broken, which is far better that chaos sorcerer. On the other side, WU hunter is one of the reason wind-ups reach the top of the meta, this card is why we have to play veiler and maxx C if we want to go to a competitive tournament. In this game, there are some cards that shape the meta only because they exist. Some examples of that were: dark strike fighter, royal oppression, book of moon, royal tribute, shi en, among others. All of them get into the banlist because they restrict diversity on the game, and force the player to use a certain type of deck or some specific cards. I think is time for BLS and Hunter to be banned.
My fellow readers already know I'm one of the few persons who thinks Heavy Storm should be banned, again. But before explain why I believe this, maybe I should talk about why Heavy Storm were banned the first time two years ago. From the tactic point of view, heavy Storm is an unbalance card capable of break all the defensive line on the field, it leads into +X card advantage that ends in a total control for the heavy Storm's player. The absence of this card on the game made the game slower and strategic, card advantage was almost only possible with skill. From the financial point of view, it was a good way to sell Solemn Warning and Pot of duality. A few months later, the game was full of defensive cards, and Heavy Storm wnt back because his only presence on the game will make people set less back row. However, Konami took advantage of this meta characteristic, so decks capable of destroy M/T easily will be at the top of the meta. Lyla and ryko in Chaos Dragon, Hornet in Insektors, Laggia in DinoRabbits, Grapha in DW, all of them can easily manage a field with only one or two back row cards, and they also can acomplish other purpose if there is no back row in the field. The card advantage was huge and the OTKs were one step closer for everyone. Finally Konami created Hieratic, a clear signal that OTK decks have doors open in this format.
So, once again the presence of Heavy Storm lead us into a wrong path, and Konami already saw it. This game needs a resource to deal with back row fields, it must have harder activation process than Heavy Storm, but it must be less complicated than summon Black Rose Dragon. The middle point is the balance, that's why Konami have created Storm, Night Shot and Absorbing Jar. But he didn't stop, Konami have also shaped the next meta. The next meta deck is geargia, a deck who moves making continues +1 like a gadget 2.0 version, we all know that decks like this never afraid of heavy back row fields. The next deck is Atlantean, which have a boss monster only useful if your opponent set a lot of back row cards. The third deck is mermail, an OTK deck for fish, but mermail also have his own Heavy storm, it is searchable and immune to stardust or starlight. In the financial point of view, the absence of Heavy Storm will promote the sell of all this archetypes and Void Trap Hole (a super rare card in the OCG).
At this point in the game, we have xyz flooter monster for every rank from 2 to 6: Gachi gachi gagentsu, Wind-up zenmainess, Maestroke Djinn, Ninja Carmesi and Tiras. All of them are capable to deal with heavy backrow fields and maybe even destroy some of them in the process. The banlist I suggest here promote what konami have to time looking for, stimulate xyz monsters and new cards. Now I'm gonna explain why.
1.- Insektor is the first xyz summon engine of this game, all the xyz monsters that konami will create on the future will go through this deck. We lived the same effect with blackwings and synchros, that's why Insektor won't die too soon.Centipede will be still on the game, so we still have some way to search for dragonfly. Call of the hunted, Reborn and Reverse limit will let us taking back from the grave later. Aside, Insektor also have his own Heavy Storm in the form of Release Restraint Wave.
2.- Without Heavy in the game, people will be more open to set things, Chaos Dragon won't OTK so easily, and with REDMD limited we solve the Gustaph maxx issue. However, Chaos dragon still have his own Heavy storm and it is DarkStorm Dragon. He is one of the targets of LightPulsar Dragon. When pulsar dies, you can bring Darkstorm from the grave and if you didn't normal summon you could use his effect to clean the back row field. It won't be easy, but DarkStorm have a purpose, and his name is giving us a clue.
3.- With Heavy Storm out, Ninjas will be one of the most powerful decks on the game due to his strong trap cards and his ability to use Giant trunade every turn. That's why we will have a new Tin with Hanzo in the cover and new Ninja support in the next set cards. We all will have to use three MST in the main deck just to deal with this deck.
4.- Six samurai will take strength again because Magatama is one of the best trap cards in the game, However with only 1 warning, it will be difficult to avoid a single caius to remove Shi en. Also since everyone will be using three MST, the continuous M/T won't be so good. This is a crucial job that Night Shot can not accomplish. Also, with Geargian on the game, machine archetype will rise again, wich makes Kinetic solider a common side deck in many decks. By the way, one of the few main decks solutions to deal with Kinetic soldier is a Kageki boosted with Shadow of the six samurai - shien effect or an excalibur. So those are more things that improve Konami's sales.
5.- Gravekkeper will be alive again, however with MST at three it won't be easy. Also, Geargia, mermail, atlantean, ninja and six samurai are not graveyard based decks. The lack of Royal oppression and the limitation of solem warning will be also an important weakness for this deck. By the way, the new prophecy spellcaster deck will be capable of search his own field spell card as fast as gravekeepers, so it will be a nice spell battle.
6.- Grapha have one of worse card design I have ever seen, it is almost as unbalance than BLS. The possibility of summon a 2700 atk wasting no resources is something that any deck should be capable of do. Also, the absence of Heavy Storm will increase the presence of Dark World Lightning and the strength of Grapha. So this deck could receive benefits in a format like this, but Why grapha should be limited instead of Dark World Dealing or Dragged down to the grave?, With grapha limited, the DW engine only purpose is summon some sillvas and some goldds, this will lead us in two directions. They can die against mirror force, torrential or a non effect 2700 atk monster like scrap archfiend, Or they overlay to bring a rank 5 xyz monster like tiras to deal with stardust and mirror force at the same time. The result only means more sales for Konami.
7.- Konami show us he is capable of restrict a TCG exclusive the day Tengu went at two. Nobody was expecting something like that because Tengu wasn't even arrive to the OCG meta. I think it was because Tengu promote something that Konami have no interest to promote anymore, syncro-only-based decks. They saw that Tengu will get to Asia when it won't have any financial purpose, so it was more convenient limited now. Is not the same case for Tour guide, it promotes rank 3 xyz monstes. The only problem with this card is that he search for sangan. But without him, Tour guide won't be so versatile. Also, The new archetypes like geargia and mermail promote only rank 4 monsters, while atlantean needs water monsters only. Tour Guide will exist still in the game, but her purpose will be overshadow by superior archetype where she just doesn't fit in because Sangan don't exist anymore.
8.- Rekindling won't be touch still because Konami still have a lot to explore inside the FIRE atribute, Firestar monster are the prove of that. Also, Konami knows we want to still play syncros, we want a balance game where we can use white cards and black cards, we want more options and that is what they are working on. Firestar is the future, but Atlantean is the present. Atlantean is the first demostration of a deck that abuse of the best tuner on the game, deep sea diva, and makes huge combos with water syncro monsters like brionac or gungir to active atlantean effects, in the same way, the deck needs Leviathan dragon and snowdust giant because they also active atlantean effects. Finally we will have a balance xyz and syncro deck where both of them are important. We can see something similar in geargia since they can use karakuri to unleash more combos. Only time will tell us if these type of deck will exist.
9.- magician of faith / Dark magician of chaos / Witch of the black forest are all in the same line because I'm not sure that they come back to game. Both magicians are important to retrieve cards like MST, however the only real reason for this cards to come back is if Konami really wants to push the new spellcaster. Who knows right now.
Maybe the banlist will have more things, but I think I have cover the important ones.
P.D. Remember this is only my opinion... I can still be 100% wrong about this.
Saturday, August 4, 2012
Tuesday, July 31, 2012
Prediccion lista de Baneadas sept 2012
(I will translate this post to english in a few days)
Hace mucho que no escribia una entrada en español, sin embargo creo que esta entrada es algo mas relevante, por tanto la hare en los dos idiomas.
Prohibida:
Heavy storm
Black Luster soldier - envoy of the beggining
Wind-up Hunter
Sangan
Limitadas:
Insektor Dragonfly
Solemn Warning
Red eyes darkness metal dragon
magician of faith / Dark magician of chaos / Witch of the black forest
grapha the dark world dragon
Semi-limitadas
skill drain
Rescue rabbit
La salida de BLS y WU hunter parecen un poco evidentes, BLS es una carta que cambia la direccion de un duelo por su propio peso, sus 3000 de atk hacen que sea una carta muy poco balanceada en comparacion de chaos sorcerer. Por otro lado, WU hunter es una de las razones por las que WU han alcanzado la cima del meta, esta carta es una de las forzosas razones por las cuales debemos llevar veiler y maxx C en un torneo competitivo. En este juego, hay cartas que por su solo existencia son capaces de darle forma a todo el meta, ejemplo de ello fue dark strike fighter, royal oppression, book of moon, royal tribute, shi en, entre otros. Todos ellos entraron en la lista para permitir la diversidad de nuevas cartas. Creo que es momento para que BLS y WU hunter entren en ella.
Mis mas fieles lectores sabran que soy de los pocos que creen que heavy storm deberia irse, otra vez. Antes de defender este punto de vista, quiza deberiamos hablar sobre porque se fue la 1º vez, y porque volvio hace un año. A nivel tactico, Heavy storm es una carta descompensante que permite desarmar toda la linea defensiva del campo, generando +X que ademas permiten obtener el control del duelo de forma perenne debido a la ventaja de cartas final. Su ausencia en el juego abrio las puertas a un juego mas tactico, donde la ventaja de cartas se ganaba de forma lenta. A nivel comercial, era una buena forma de vender solem warning y pot of duality. Con el tiempo, el juego se lleno de defensas en muchos decks, de modo que heavy storm tenia que volver, dado que su sola presencia haria que la gente setee menos. Sin embargo, Konami ha explotado esta caracteristica del meta haciendo que decks con la capacidad de destruir M/T vayan a la cima del meta. Lyla en Chaos dragon, Hornet en insektors, Laggia en DinoRabbit, Grapha en DW, todos ellos tienen la capacidad de destruir atras, pero ademas cumplen otras funciones cruciales, que pueden llevar tanto a una mayor ventaja de cartas como a estar un paso mas cerca de la victoria. La gente empezo a setear cada vez menos y esto llevo a mas OTK. Finalmente Konami creo Hieratic, señal clara de que se habian abierto las puertas hacia los OTK.
Nuevamente, la presencia de heavy storm nos ha llevado por mal camino. Sin embargo, Konami ya lo ha visto. Este juego necesita un metodo para limpiar las magias y trampas del campo que sea mas dificil de usar que heavy storm, pero sea menos complicado que intentar traer blackrose. En ese punto de equilibrio, Konami ha crea Storm, night shot y Absorbing jar. Pero no se ha quedado ahi, el siguiente deck que ha preparado es geargia, un deck que viven constantemente haciendose +1, es una version gadget 2.0, todos sabemos que esa es una tematica que no teme a las magias y trampas defensivas. El segundo deck que ha preparado es atlantean, un deck, cuyo boss monster solo es util si tu oponente setea mucho. El tercer deck que ha preparado es mermail, un OTK por naturaleza para fish, pero ademas mermail tiene su propia heavy storm, buscable e inmune a stardust o starlight. A nivel economico, la ausencia de heavy promueve la venta de todos estos arquetipos y ademas la venta de void trap hole (una carta que es super rara en el OCG)
La lista que sugiero aqui promueve aun lo que konami lleva tiempo buscando, estimular la venta de xyz monster y de nuevas cartas, y ahora voy a explicar un poco el porque:
1.- Inzektor es el primero motor de convocacion para xyz monsters, y todos los xyz que creara konami en el futuro pasaran por este deck. Vivimos el mismo efecto en blackwings y los syncros, por ello Insektor no morira tan pronto, centipede sigue en juego, de modo que aun existen formas de hacer que dragonfly llegue a la mano, ademas tenemos call of the hunted, reborn y reverse limit para traer dragonfly o cualquier otro insektor a la mesa, seguir destruyendo y trayendo xyz monsters. El deck sera mas dificil de jugar, pero no habra muerto. Por otro lado, Insektor tiene su propia Heavy storm en la forma de release restraint wave.
2.- Sin heavy en mesa Chaos dragon tiene mas dificil realizar un OTK, y con REDMD limitado se soluciona el problema de gustaph maxx. Sin embargo, Chaos dragon tambien tiene su propia heavy, DarkStorm Dragon. Es uno de los objetivos de pulsar. Una vez que muera, puedes traer Darkstorm, y si no has convocado de forma normal aun puedes usar su efecto para limpiar las magias y trampas del campo. No sera facil, pero DarkStorm tiene un proposito, y su nombre nos ha dado la pista.
3.- Con heavy storm fuera, Six samurai volveran a coger fuerza, siendo magatama una de las mejores trampas del juego. Sin embargo, con solo un warning, sera dificil impedir que un simple caius rompa sus planes. Ademas, la entrada de geargia hara que mas arquetipos maquina vuelvan a surgir, kinetic soldier sera un side deck muy comun tanto en gergia como en karakuri. Por cierto, una de las pocas cartas en main deck que pueden lidiar con Kinetic soldier es un kageki potenciado por Shadow of the six samurai - shien. De modo que este xyz sera una razon mas para asegurar la victoria de six samurai y las ventas de Konami.
4.- Con heavy storm fuera, muchos de vosotros pensaran que Gravekeeper volvera a la vida, y posiblemente sea asi, lograra algunos avances significativos. Sin embargo, ni geargia, ni mermail, ni atlantean se ven afectados por necrovalley en gran medida. Ademas la ausencia de royal oppression y la limitacion de solem warning pueden ser decisivas. Incluso el futuro deck de magos puede buscar su propio campo tan rapido como gravekeeper y empezar una interesante batalla de conjuros.
5.- Grapha es una de las peores cartas diseñadas por konami, casi tan descompensante como BLS. La capacidad de poner en la mesa un 2700 de atk sin gastar ningun recurso, es algo que ningun deck deberia ser capaz de hacer. Ademas, la ausencia de heavy aumentaria la presencia de dark world lightning y la potencia de Grapha. Este deck claramente recibiria notorias ventajas en un formato asi, sin embargo, ¿Porque limitar Grapha en lugar de tocar algun motor de robo como DW dealing o Dragged to the grave?, con grapha casi ausente, la unica ventaja que se puede sacar con estos motores es traer un puñado de sillvas y golds, esto nos lleva en 2 posibles direcciones, o se mueren todos ante una mirror force, torrential o un monstruo de 2700 atk. O, se superponen para traer un xyz de rank 5 como tiras, capaz de lidiar con stardust y mirror force a la vez. El resultado significa mas ventas de xyz para Konami.
6.- Konami nos demostro que es capaz de tocar una TCG exclusive cuando Tengu se fue a 2. Nadie se lo esperaba porque la carta nisiquiera habia llegado al OCG: Yo creo que esto se debe a que la carta impulsaba algo que a Konami ya no le interesa promover, decks basados exclusivamente en syncronizar. Para cuando Tengu llegara al OCG ya no tendria ningun fin comercial, era mas conveniente limitarlo ahora. Sin embargo, Tour guide es diferente, este promueve XYZ monsters de rank 3. Es cierto que busca sagan y eso es un gran problema, pero sin Sangan en el juego se disminuye el poder de tour guide. Ademas Konami promueve monstruos de rank 4 en geargia y mermail, mientras que en atlantean tienen que ser water. Tour guide seguira existiendo pero sus objetivos se veran ligeramente desfasados por arquetipos superiores donde ella ya no encaja porque sangan ya no existe.
7.- Rekindling no sera tocado aun, porque Konami aun tiene mucho que explotar en el atributo fuego. Los Firestar son prueba de ello. De hecho Firestar es la prueba de que Konami sabe que aun queremos jugar syncros, queremos un equilibrio donde podamos jugar tantas cartas blancas como negras, queremos mas opciones, y eso es lo que nos esta dando. Atlantean es la 1º demostracion dado que abusa de uno de los mejores tuners del juego, deep sea diva, ademas en este deck tanto brionac como gungir tiene crucial importancia porque sus efectos de descarte activan los efectos atlatean, de la misma manera lo hace leviathan dragon y snowdust giant. Por fin un perfecto equilibrio entre xyz y syncros donde ambos son cruciales. Algo similar podemos obtener si combinamos geargia y karakuri, aunque casi no sucede en mermail. Solo el tiempo nos dira si este tipo de decks podran existir.
8.- magician of faith / Dark magician of chaos / Witch of the black forest estas tres estan todas bajo el mismo apartado porque la verdad no estoy seguro de su regreso. Los dos primeros pueden ser clave para recuperar MST, pero la verdad, estas tres solo volverian segun el interes que tenga Konami en potenciar el nuevo arquetipo de magos. Habra que esperar a ver que sucede.
Posiblemente la lista tenga aun mas cosas de las que he puesto yo en ella, pero creo que he cubierto lo mas importante.
P.D. Recuerden que esto es solo mi opinion... aun puedo estar 100% equivocado XD
Hace mucho que no escribia una entrada en español, sin embargo creo que esta entrada es algo mas relevante, por tanto la hare en los dos idiomas.
Prohibida:
Heavy storm
Black Luster soldier - envoy of the beggining
Wind-up Hunter
Sangan
Limitadas:
Insektor Dragonfly
Solemn Warning
Red eyes darkness metal dragon
magician of faith / Dark magician of chaos / Witch of the black forest
grapha the dark world dragon
Semi-limitadas
skill drain
Rescue rabbit
La salida de BLS y WU hunter parecen un poco evidentes, BLS es una carta que cambia la direccion de un duelo por su propio peso, sus 3000 de atk hacen que sea una carta muy poco balanceada en comparacion de chaos sorcerer. Por otro lado, WU hunter es una de las razones por las que WU han alcanzado la cima del meta, esta carta es una de las forzosas razones por las cuales debemos llevar veiler y maxx C en un torneo competitivo. En este juego, hay cartas que por su solo existencia son capaces de darle forma a todo el meta, ejemplo de ello fue dark strike fighter, royal oppression, book of moon, royal tribute, shi en, entre otros. Todos ellos entraron en la lista para permitir la diversidad de nuevas cartas. Creo que es momento para que BLS y WU hunter entren en ella.
Mis mas fieles lectores sabran que soy de los pocos que creen que heavy storm deberia irse, otra vez. Antes de defender este punto de vista, quiza deberiamos hablar sobre porque se fue la 1º vez, y porque volvio hace un año. A nivel tactico, Heavy storm es una carta descompensante que permite desarmar toda la linea defensiva del campo, generando +X que ademas permiten obtener el control del duelo de forma perenne debido a la ventaja de cartas final. Su ausencia en el juego abrio las puertas a un juego mas tactico, donde la ventaja de cartas se ganaba de forma lenta. A nivel comercial, era una buena forma de vender solem warning y pot of duality. Con el tiempo, el juego se lleno de defensas en muchos decks, de modo que heavy storm tenia que volver, dado que su sola presencia haria que la gente setee menos. Sin embargo, Konami ha explotado esta caracteristica del meta haciendo que decks con la capacidad de destruir M/T vayan a la cima del meta. Lyla en Chaos dragon, Hornet en insektors, Laggia en DinoRabbit, Grapha en DW, todos ellos tienen la capacidad de destruir atras, pero ademas cumplen otras funciones cruciales, que pueden llevar tanto a una mayor ventaja de cartas como a estar un paso mas cerca de la victoria. La gente empezo a setear cada vez menos y esto llevo a mas OTK. Finalmente Konami creo Hieratic, señal clara de que se habian abierto las puertas hacia los OTK.
Nuevamente, la presencia de heavy storm nos ha llevado por mal camino. Sin embargo, Konami ya lo ha visto. Este juego necesita un metodo para limpiar las magias y trampas del campo que sea mas dificil de usar que heavy storm, pero sea menos complicado que intentar traer blackrose. En ese punto de equilibrio, Konami ha crea Storm, night shot y Absorbing jar. Pero no se ha quedado ahi, el siguiente deck que ha preparado es geargia, un deck que viven constantemente haciendose +1, es una version gadget 2.0, todos sabemos que esa es una tematica que no teme a las magias y trampas defensivas. El segundo deck que ha preparado es atlantean, un deck, cuyo boss monster solo es util si tu oponente setea mucho. El tercer deck que ha preparado es mermail, un OTK por naturaleza para fish, pero ademas mermail tiene su propia heavy storm, buscable e inmune a stardust o starlight. A nivel economico, la ausencia de heavy promueve la venta de todos estos arquetipos y ademas la venta de void trap hole (una carta que es super rara en el OCG)
La lista que sugiero aqui promueve aun lo que konami lleva tiempo buscando, estimular la venta de xyz monster y de nuevas cartas, y ahora voy a explicar un poco el porque:
1.- Inzektor es el primero motor de convocacion para xyz monsters, y todos los xyz que creara konami en el futuro pasaran por este deck. Vivimos el mismo efecto en blackwings y los syncros, por ello Insektor no morira tan pronto, centipede sigue en juego, de modo que aun existen formas de hacer que dragonfly llegue a la mano, ademas tenemos call of the hunted, reborn y reverse limit para traer dragonfly o cualquier otro insektor a la mesa, seguir destruyendo y trayendo xyz monsters. El deck sera mas dificil de jugar, pero no habra muerto. Por otro lado, Insektor tiene su propia Heavy storm en la forma de release restraint wave.
2.- Sin heavy en mesa Chaos dragon tiene mas dificil realizar un OTK, y con REDMD limitado se soluciona el problema de gustaph maxx. Sin embargo, Chaos dragon tambien tiene su propia heavy, DarkStorm Dragon. Es uno de los objetivos de pulsar. Una vez que muera, puedes traer Darkstorm, y si no has convocado de forma normal aun puedes usar su efecto para limpiar las magias y trampas del campo. No sera facil, pero DarkStorm tiene un proposito, y su nombre nos ha dado la pista.
3.- Con heavy storm fuera, Six samurai volveran a coger fuerza, siendo magatama una de las mejores trampas del juego. Sin embargo, con solo un warning, sera dificil impedir que un simple caius rompa sus planes. Ademas, la entrada de geargia hara que mas arquetipos maquina vuelvan a surgir, kinetic soldier sera un side deck muy comun tanto en gergia como en karakuri. Por cierto, una de las pocas cartas en main deck que pueden lidiar con Kinetic soldier es un kageki potenciado por Shadow of the six samurai - shien. De modo que este xyz sera una razon mas para asegurar la victoria de six samurai y las ventas de Konami.
4.- Con heavy storm fuera, muchos de vosotros pensaran que Gravekeeper volvera a la vida, y posiblemente sea asi, lograra algunos avances significativos. Sin embargo, ni geargia, ni mermail, ni atlantean se ven afectados por necrovalley en gran medida. Ademas la ausencia de royal oppression y la limitacion de solem warning pueden ser decisivas. Incluso el futuro deck de magos puede buscar su propio campo tan rapido como gravekeeper y empezar una interesante batalla de conjuros.
5.- Grapha es una de las peores cartas diseñadas por konami, casi tan descompensante como BLS. La capacidad de poner en la mesa un 2700 de atk sin gastar ningun recurso, es algo que ningun deck deberia ser capaz de hacer. Ademas, la ausencia de heavy aumentaria la presencia de dark world lightning y la potencia de Grapha. Este deck claramente recibiria notorias ventajas en un formato asi, sin embargo, ¿Porque limitar Grapha en lugar de tocar algun motor de robo como DW dealing o Dragged to the grave?, con grapha casi ausente, la unica ventaja que se puede sacar con estos motores es traer un puñado de sillvas y golds, esto nos lleva en 2 posibles direcciones, o se mueren todos ante una mirror force, torrential o un monstruo de 2700 atk. O, se superponen para traer un xyz de rank 5 como tiras, capaz de lidiar con stardust y mirror force a la vez. El resultado significa mas ventas de xyz para Konami.
6.- Konami nos demostro que es capaz de tocar una TCG exclusive cuando Tengu se fue a 2. Nadie se lo esperaba porque la carta nisiquiera habia llegado al OCG: Yo creo que esto se debe a que la carta impulsaba algo que a Konami ya no le interesa promover, decks basados exclusivamente en syncronizar. Para cuando Tengu llegara al OCG ya no tendria ningun fin comercial, era mas conveniente limitarlo ahora. Sin embargo, Tour guide es diferente, este promueve XYZ monsters de rank 3. Es cierto que busca sagan y eso es un gran problema, pero sin Sangan en el juego se disminuye el poder de tour guide. Ademas Konami promueve monstruos de rank 4 en geargia y mermail, mientras que en atlantean tienen que ser water. Tour guide seguira existiendo pero sus objetivos se veran ligeramente desfasados por arquetipos superiores donde ella ya no encaja porque sangan ya no existe.
7.- Rekindling no sera tocado aun, porque Konami aun tiene mucho que explotar en el atributo fuego. Los Firestar son prueba de ello. De hecho Firestar es la prueba de que Konami sabe que aun queremos jugar syncros, queremos un equilibrio donde podamos jugar tantas cartas blancas como negras, queremos mas opciones, y eso es lo que nos esta dando. Atlantean es la 1º demostracion dado que abusa de uno de los mejores tuners del juego, deep sea diva, ademas en este deck tanto brionac como gungir tiene crucial importancia porque sus efectos de descarte activan los efectos atlatean, de la misma manera lo hace leviathan dragon y snowdust giant. Por fin un perfecto equilibrio entre xyz y syncros donde ambos son cruciales. Algo similar podemos obtener si combinamos geargia y karakuri, aunque casi no sucede en mermail. Solo el tiempo nos dira si este tipo de decks podran existir.
8.- magician of faith / Dark magician of chaos / Witch of the black forest estas tres estan todas bajo el mismo apartado porque la verdad no estoy seguro de su regreso. Los dos primeros pueden ser clave para recuperar MST, pero la verdad, estas tres solo volverian segun el interes que tenga Konami en potenciar el nuevo arquetipo de magos. Habra que esperar a ver que sucede.
Posiblemente la lista tenga aun mas cosas de las que he puesto yo en ella, pero creo que he cubierto lo mas importante.
P.D. Recuerden que esto es solo mi opinion... aun puedo estar 100% equivocado XD
Sunday, July 29, 2012
Coe-Mermail Duels
This time I will show you some videos about some random duels, on my next post I will make an analysis about the deck and the combos in general.
Sadly, my computer have some problems and I can't insert the videos here. So, you will have to follow the links to youtube to see it.
The first one is only an easy demostration of me, wasting resources in order to summon coelacanth. All thanks to the new mermail engine.
On this one I didn't draw Coleacanth, however I explode all the power of the mermail archetype.
At the begining you can see how I can summon abysspike and gachi without wasting any card advantage. I could summon coelacanth earlier, as you can see, but I'm not an OTK kind of person.
The deck have even more power than this, and probably you will find more people building similar and better decks about mermails. Keep an eye on these because it is gonna be the key to see where the next format is going.
Sadly, my computer have some problems and I can't insert the videos here. So, you will have to follow the links to youtube to see it.
The first one is only an easy demostration of me, wasting resources in order to summon coelacanth. All thanks to the new mermail engine.
On this one I didn't draw Coleacanth, however I explode all the power of the mermail archetype.
At the begining you can see how I can summon abysspike and gachi without wasting any card advantage. I could summon coelacanth earlier, as you can see, but I'm not an OTK kind of person.
The deck have even more power than this, and probably you will find more people building similar and better decks about mermails. Keep an eye on these because it is gonna be the key to see where the next format is going.
Wednesday, July 25, 2012
Nimble Goosefish (Angler)
Nimble Goosefish is even better than I thought... it is the next Dandylion of the xyz era.
"if this card is send it to the grave from the hand or deck, special summon up to two nimble monster from the deck."
Foolish burial to Nimble G. Special summon two Nimble momonga from the deck:
Tribute one for a monarch, or both for light and darkness dragon.
Or
summon junk synchron, bring back Nimble G. and synco summon Junk warrior with 4300 atk, then overlay both Nimble momonga to summon gachi gachi, so Junk warrior will have 4700 atk.
You can also summon Nimble G when Nimble sunfish is destroyed by battle. That will let you summon another nimble sunfish and two other nimble monster (thanks for the comment jaymie). All three of them will let you summon Dark Mist on your next turn.
Or
You can special summon Quickdraw synchron sending Nimble G. from your hand, then summon two nimble monster from the deck, and you will be ready to summon some good syncro monsters.
The card is full of posibilities, and the best combos lies on the new mermail monsters and coelacanth. I already made the deck and is really good. (some videos soon)
"if this card is send it to the grave from the hand or deck, special summon up to two nimble monster from the deck."
Foolish burial to Nimble G. Special summon two Nimble momonga from the deck:
Tribute one for a monarch, or both for light and darkness dragon.
Or
summon junk synchron, bring back Nimble G. and synco summon Junk warrior with 4300 atk, then overlay both Nimble momonga to summon gachi gachi, so Junk warrior will have 4700 atk.
You can also summon Nimble G when Nimble sunfish is destroyed by battle. That will let you summon another nimble sunfish and two other nimble monster (thanks for the comment jaymie). All three of them will let you summon Dark Mist on your next turn.
Or
You can special summon Quickdraw synchron sending Nimble G. from your hand, then summon two nimble monster from the deck, and you will be ready to summon some good syncro monsters.
The card is full of posibilities, and the best combos lies on the new mermail monsters and coelacanth. I already made the deck and is really good. (some videos soon)
Monday, July 16, 2012
Coelacanth's new field
(Check out my previous post if you didn't read it)
So, I forgot that coelacanth negate the effect of the monsters summoned. You can make a huge field anyway, but it won't take a huge card advantage.
So, let's show this:
You mill nimble with fishborg planter eff. So, you will summon two nimble monsters and fishborg planter. (this part could also work if you mill Mermail - Abysshilde, but it is harder to accomplish) Tribute both nimble monster to summon Coelacanth, and since you have another fish on field, your combo won't be stop by veiler or fiendish chain (except if your opponent have both at the same time).
At this point there are two options, your opponent waste a veiler or not. So I will continue the combo considering my opponent didn't waste veiler foolishly.
Now you can use coelacanth eff, discard a card to summon: Nimble sunfish, Royal swamp Eel and Mermail - Abysspike. My field right now is: Fishborg planter,Coelacanth, nimble sunfish, royal swamp eel and mermail Abysspike.
Summon Stardust with royal swamp and mermail abysspike. Summon gachi gachi with fishborg planter and nimble sunfish. And if the situation make it possible, summon Mermail megaloabyss from my hand and search for Depthscale -Kraken from the deck. Xyz summon Mermail Gaioabyss using coelacanth and megaloabyss, so you will have the ultimate lock.
1.- 2900 atk stardust on the field.
2.- Gachi gachi (it is good anyway)
3.- 3200 atk Mermail Gaioabyss: lv5 or higher won't attack you, so Gachi won't die easily. And you can negate effect monster with atack less than 3200 (that's all monster on this game).
Also, since you search for Depthscale - Kraken, you can negate another effect.
Now, About how you will get all those cards together. You only need megaloabyss and coelacanth in your hand, also random water cards on your hand. You have a lot of things to send fishborg planter to the grave or nimble in the top deck. In fact, nimble sunfish can send fishborg planter to the grave and summon another nimble sunfish. Also we have now three different nimble water fish monster on the game, and all three of them are really awesome.
I will add some picture later. Check out all mermail monsters, they have a lot of sinergy with nimble monsters and coelacanth eff.
Sunday, July 15, 2012
Coelacanth will rise from the Abyss
| ABYR-JP030 Fishborg planter WATER/Fish - Effect/2/200/200 You can activate this effect once while this card is in the Graveyard. Send the top card from your deck to the Graveyard. If the sent card was a WATER Monster, Special Summon this card from your Graveyard afterwards. The Effect of "Fishborg Planter" can only be used once per turn.
|
Tuesday, July 10, 2012
Chaos Skull duels
These are three great example of what the deck is capable of.
On this video, my opponent use card destruction and a virus to take a huge advantage over me. I tried to make stardust and put the third dark on the grave to summon DAD. But tuning send a dark to the grave, so I had to summon DAD earlier. I bring Scrap dragon to the field and control the duel with it.
On this one, I was afraid of vanity fiend, even though I did nothing to prevent his summon. I draw poorly until a dog's chance came up, but I made a mistake summon red archfiend, with a level 5 and a level 2. It could be easily solved it if I just summoned another pulsar anyway. Drill warrior let me send a dark to grave to push for the game.
On this case, for some reason my opponent didn't loop me. So I summon Drill warrior and use my whole hand. he tried to use torrential tribute when drill warrior summoned back, but it isn't possible because torrential tribute miss timing. For some reason he really wanted to waste that torrential, so I let him use it with pulsar on the field and I didn't lose a monster. I guess he had gorz, so I used drill eff to make a direct attack. I attacked first with pulsar, when he summoned gorz, I attacked directly with drill warrior for the game.
In conclusion a would say:
1.- A dog's chace is excelent with chaos monsters and level eater. Maybe it could be a key card for some syncron deck with tuningware or darksea rescue.
2.- Quickdraw syncron and drill warrior are great to retrieve veiler and piper in any lv1 deck. Also unknown syncron and a dog's chance means Formula syncron in any turn, also a dark and light could be send it to the grave without using some random milling system.
3.- Skull servant and wightmare is the most efficient dark lv1 engine because it works great in the grave and can be easily send it even with his own eff (wightmare).
I honestly believe this is not a high competion deck, but it have important combos that could lead into something bigger.
On this video, my opponent use card destruction and a virus to take a huge advantage over me. I tried to make stardust and put the third dark on the grave to summon DAD. But tuning send a dark to the grave, so I had to summon DAD earlier. I bring Scrap dragon to the field and control the duel with it.
On this one, I was afraid of vanity fiend, even though I did nothing to prevent his summon. I draw poorly until a dog's chance came up, but I made a mistake summon red archfiend, with a level 5 and a level 2. It could be easily solved it if I just summoned another pulsar anyway. Drill warrior let me send a dark to grave to push for the game.
On this case, for some reason my opponent didn't loop me. So I summon Drill warrior and use my whole hand. he tried to use torrential tribute when drill warrior summoned back, but it isn't possible because torrential tribute miss timing. For some reason he really wanted to waste that torrential, so I let him use it with pulsar on the field and I didn't lose a monster. I guess he had gorz, so I used drill eff to make a direct attack. I attacked first with pulsar, when he summoned gorz, I attacked directly with drill warrior for the game.
In conclusion a would say:
1.- A dog's chace is excelent with chaos monsters and level eater. Maybe it could be a key card for some syncron deck with tuningware or darksea rescue.
2.- Quickdraw syncron and drill warrior are great to retrieve veiler and piper in any lv1 deck. Also unknown syncron and a dog's chance means Formula syncron in any turn, also a dark and light could be send it to the grave without using some random milling system.
3.- Skull servant and wightmare is the most efficient dark lv1 engine because it works great in the grave and can be easily send it even with his own eff (wightmare).
I honestly believe this is not a high competion deck, but it have important combos that could lead into something bigger.
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