Sunday, April 24, 2011

IT IS TIME TO START

I decide is time to left that old big blog that let me post part of my ideas, so I will be able to start my own blog. I was basically the only one in there but a lot of people had control of it, so I think that go on my own is a better idea.

New beginnings means new stuffs, so I am going to start with a totally new strategy with cards of the OCG and TCG.

Today I will try to create a new variant of an old archetype, Lightsworm. One of the many problems of this deck is the total lack of "recruiters", of course we could add some shinning angel or other stuffs. But in the case of Lightsworm, we need recruiters to bring back from the grave like Lumina, not from the deck. Of course that doesn't exist, so I will try some new to retrieve some cards.

First I will introduce two cards from Generation Force:

Soul Convoy
LIGHT/Demon - Effect/5/1900/1000
This card cannot be Normal Summoned or Set. This card can be Special Summoned from the hand if you remove from play 1 LIGHT monster from your Graveyard.

With this you are able to create some RFG plays, removing your own JD, celestia, Ehren or Lumina. And then bring them back with dimensional alchemist and light of redemption. In this way, we will be able to avoid bottomless trap hole. Also we add a strong 1900 beatstick to push over the opponent. But maybe the best about "Convoy" is his level. So we can make a exceed summon with celestia for...

Protector of the Founders, Tyrus
LIGHT/Angel - Exceeds/Rank 5/2600/1700
2x Level 5 Monster
The following effect is not applied, if this card is without Exceeds Material Monster. This card is not destroyed by card effects. At the end of the Battle Phase this card battled, select 1 card your opponent controls and destroy it. During your End Phase, remove 1 of this card's Exceeds Material Monster.

FINALLY a strong monster that can't be destroyed and also able to punch stardust in the face. We only need to exceed celestia and convoy, and since convoy is a special summon we can do this in same turn. It also light so Honest can boost him.

I am still testing the deck but the first result looks pretty cool. I use only one JD because when it is milled, I just remove it with convoy and then retrieve it.

Monsters:

1 Ehren, Lightsworn Monk
1 Garoth, Lightsworn Warrior
1 Jain, Lightsworn Paladin
1 Lumina, Lightsworn Summoner
2 Lyla, Lightsworn Sorceress
2 Ryko, Lightsworn Hunter
2 Wulf, Lightsworn Beast
1 Judgment Dragon
1 Gorz the Emissary of Darkness
1 Plaguespreader Zombie
2 Card Trooper
1 Honest
1 Necro Gardna
2 Dimensional Alchemist
2 Celestia, Lightsworn Angel
3 Soul convoy

Magic:

3 Solar Recharge
1 Charge of the Light Brigade
1 Monster Reborn
1 Forbidden Lance
2 Light of Redemption
1 Dark Hole

Traps:

2 Beckoning Light
1 Threatening Roar
1 Mirror Force
3 Reckless Greed

Extra deck:

1 Protector of the Founders, Tyrus
1 Ally of Justice Catastor
1 Red Dragon Archfiend
1 Scrap Archfiend
1 Colossal Fighter
1 Stardust Dragon
1 Brionac, Dragon of the Ice Barrier
1 Scrap Dragon
1 Tempest Magician
1 Magical Android
1 Black Rose Dragon
1 Iron Chain Dragon
1 Mist Wurm
1 Spring Armor Mainspring Meister
1 chimeratech fortress dragon

Now when JD fall in Bottomless, I am more than happy to take it back with light of redemption and go for the win.

5 comments:

  1. buena suerte con tu nuevo blog!!
    por cierto, muy buena idea la del soul convoy!
    salu2!

    ReplyDelete
  2. thanks for all the support

    ReplyDelete
  3. Buena suerte con tu Blog, espero me puedas agregar a tu lista de blogs, que yo te agregare a los mios.

    http://stardustguardian.blogspot.com

    saludos.

    ReplyDelete