Wednesday, October 19, 2011

YGO and the three cards combo


Probably a lot of you tried an OTK deck once in your life. A few years ago, I tried to pull off the overload fusion combo (overload fusion, heavy storm and future fusion), but there was no way to make it competitive. At that point I realize that a three cards combo, with one copy of each one and any way to search them, was absolutely impossible.

So, a few month ago I tried to make a Gishki deck (I really love ritual monsters), and the sinergy problem started to come. Even when I could play three copies of each and the deck itself had a lot of searchers. Of course I was able to put a ritual monster on the field, but had to deal with the card investment and opponent's threats. Also there was really difficult to ritual summon more than once in the same duel. Suddenly I saw the difference between a good deck and a broken competitive deck.

Competitive decks have broken cards that work good by themselves. Kristia, Hyperion, Honest, Glow-up Bulb, debris dragon, JD, Tour Guide, Tengu... All of them push the game on your side. They need something else, but that is not a problem because usually the rest of the deck tries to accomplish that purpose. For example, Hyperion is easy to play if the entire deck has agents on it. In the same way, Honest works perfectly in any light deck.

On the other hand two cards combo decks had more problems, the perfect example of this is Six Samurai. It always needed two cards to make his wining condition (Shien), and the only thing that made it competitive was the increase of the search mechanisms (smoke signal). When the engine desappear, the two cards combo became hard to pull off.

So, now you can see how a three cards combo is the worst possible scenario in the game. Even if you can do it once, the possibility of do it again is equal to zero. That's why my Gishki ritual deck has no trap cards on it, I have to commit the entire deck on the same purpose in order to make it really competitive. And still, I don't feel like ready to win.

So, the next time you are trying to make a deck, remember this. "The number of cards you need in your combo is negatively correlated to the no combo cards you are playing"

That is the recipe for a competitive deck

5 comments:

  1. Toon Cannon Soldier, REDMD & Pulsar (3xdeck and search power)

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  2. Frog FTK was the most powerful 3 cards combo on this game, and even that deck don't make the combo all the time.

    Galileo Obadia commented that he won the world championship with that deck, and he only FTKed once in the whole tournament.

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  3. Also, Frog FTK played 0 no combo cards in order to win.

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  4. @Eh_Chavo: a 3 cards combo. tour guide + dimensional fissure + gold sarco. its only beatable by book of moon/mind control + dark hole.

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  5. yes, but that wasn't the real issue of this topic. It is about how hard it is to pull of a 3 cards combo strategy, like gishki. In a rabbit fissure deck, almost every card work on his own.

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