(I will translate this post to english in a few days)
Hace mucho que no escribia una entrada en español, sin embargo creo que esta entrada es algo mas relevante, por tanto la hare en los dos idiomas.
Prohibida:
Heavy storm
Black Luster soldier - envoy of the beggining
Wind-up Hunter
Sangan
Limitadas:
Insektor Dragonfly
Solemn Warning
Red eyes darkness metal dragon
magician of faith / Dark magician of chaos / Witch of the black forest
grapha the dark world dragon
Semi-limitadas
skill drain
Rescue rabbit
La salida de BLS y WU hunter parecen un poco evidentes, BLS es una carta que cambia la direccion de un duelo por su propio peso, sus 3000 de atk hacen que sea una carta muy poco balanceada en comparacion de chaos sorcerer. Por otro lado, WU hunter es una de las razones por las que WU han alcanzado la cima del meta, esta carta es una de las forzosas razones por las cuales debemos llevar veiler y maxx C en un torneo competitivo. En este juego, hay cartas que por su solo existencia son capaces de darle forma a todo el meta, ejemplo de ello fue dark strike fighter, royal oppression, book of moon, royal tribute, shi en, entre otros. Todos ellos entraron en la lista para permitir la diversidad de nuevas cartas. Creo que es momento para que BLS y WU hunter entren en ella.
Mis mas fieles lectores sabran que soy de los pocos que creen que heavy storm deberia irse, otra vez. Antes de defender este punto de vista, quiza deberiamos hablar sobre porque se fue la 1º vez, y porque volvio hace un año. A nivel tactico, Heavy storm es una carta descompensante que permite desarmar toda la linea defensiva del campo, generando +X que ademas permiten obtener el control del duelo de forma perenne debido a la ventaja de cartas final. Su ausencia en el juego abrio las puertas a un juego mas tactico, donde la ventaja de cartas se ganaba de forma lenta. A nivel comercial, era una buena forma de vender solem warning y pot of duality. Con el tiempo, el juego se lleno de defensas en muchos decks, de modo que heavy storm tenia que volver, dado que su sola presencia haria que la gente setee menos. Sin embargo, Konami ha explotado esta caracteristica del meta haciendo que decks con la capacidad de destruir M/T vayan a la cima del meta. Lyla en Chaos dragon, Hornet en insektors, Laggia en DinoRabbit, Grapha en DW, todos ellos tienen la capacidad de destruir atras, pero ademas cumplen otras funciones cruciales, que pueden llevar tanto a una mayor ventaja de cartas como a estar un paso mas cerca de la victoria. La gente empezo a setear cada vez menos y esto llevo a mas OTK. Finalmente Konami creo Hieratic, señal clara de que se habian abierto las puertas hacia los OTK.
Nuevamente, la presencia de heavy storm nos ha llevado por mal camino. Sin embargo, Konami ya lo ha visto. Este juego necesita un metodo para limpiar las magias y trampas del campo que sea mas dificil de usar que heavy storm, pero sea menos complicado que intentar traer blackrose. En ese punto de equilibrio, Konami ha crea Storm, night shot y Absorbing jar. Pero no se ha quedado ahi, el siguiente deck que ha preparado es geargia, un deck que viven constantemente haciendose +1, es una version gadget 2.0, todos sabemos que esa es una tematica que no teme a las magias y trampas defensivas. El segundo deck que ha preparado es atlantean, un deck, cuyo boss monster solo es util si tu oponente setea mucho. El tercer deck que ha preparado es mermail, un OTK por naturaleza para fish, pero ademas mermail tiene su propia heavy storm, buscable e inmune a stardust o starlight. A nivel economico, la ausencia de heavy promueve la venta de todos estos arquetipos y ademas la venta de void trap hole (una carta que es super rara en el OCG)
La lista que sugiero aqui promueve aun lo que konami lleva tiempo buscando, estimular la venta de xyz monster y de nuevas cartas, y ahora voy a explicar un poco el porque:
1.- Inzektor es el primero motor de convocacion para xyz monsters, y todos los xyz que creara konami en el futuro pasaran por este deck. Vivimos el mismo efecto en blackwings y los syncros, por ello Insektor no morira tan pronto, centipede sigue en juego, de modo que aun existen formas de hacer que dragonfly llegue a la mano, ademas tenemos call of the hunted, reborn y reverse limit para traer dragonfly o cualquier otro insektor a la mesa, seguir destruyendo y trayendo xyz monsters. El deck sera mas dificil de jugar, pero no habra muerto. Por otro lado, Insektor tiene su propia Heavy storm en la forma de release restraint wave.
2.- Sin heavy en mesa Chaos dragon tiene mas dificil realizar un OTK, y con REDMD limitado se soluciona el problema de gustaph maxx. Sin embargo, Chaos dragon tambien tiene su propia heavy, DarkStorm Dragon. Es uno de los objetivos de pulsar. Una vez que muera, puedes traer Darkstorm, y si no has convocado de forma normal aun puedes usar su efecto para limpiar las magias y trampas del campo. No sera facil, pero DarkStorm tiene un proposito, y su nombre nos ha dado la pista.
3.- Con heavy storm fuera, Six samurai volveran a coger fuerza, siendo magatama una de las mejores trampas del juego. Sin embargo, con solo un warning, sera dificil impedir que un simple caius rompa sus planes. Ademas, la entrada de geargia hara que mas arquetipos maquina vuelvan a surgir, kinetic soldier sera un side deck muy comun tanto en gergia como en karakuri. Por cierto, una de las pocas cartas en main deck que pueden lidiar con Kinetic soldier es un kageki potenciado por Shadow of the six samurai - shien. De modo que este xyz sera una razon mas para asegurar la victoria de six samurai y las ventas de Konami.
4.- Con heavy storm fuera, muchos de vosotros pensaran que Gravekeeper volvera a la vida, y posiblemente sea asi, lograra algunos avances significativos. Sin embargo, ni geargia, ni mermail, ni atlantean se ven afectados por necrovalley en gran medida. Ademas la ausencia de royal oppression y la limitacion de solem warning pueden ser decisivas. Incluso el futuro deck de magos puede buscar su propio campo tan rapido como gravekeeper y empezar una interesante batalla de conjuros.
5.- Grapha es una de las peores cartas diseñadas por konami, casi tan descompensante como BLS. La capacidad de poner en la mesa un 2700 de atk sin gastar ningun recurso, es algo que ningun deck deberia ser capaz de hacer. Ademas, la ausencia de heavy aumentaria la presencia de dark world lightning y la potencia de Grapha. Este deck claramente recibiria notorias ventajas en un formato asi, sin embargo, ¿Porque limitar Grapha en lugar de tocar algun motor de robo como DW dealing o Dragged to the grave?, con grapha casi ausente, la unica ventaja que se puede sacar con estos motores es traer un puñado de sillvas y golds, esto nos lleva en 2 posibles direcciones, o se mueren todos ante una mirror force, torrential o un monstruo de 2700 atk. O, se superponen para traer un xyz de rank 5 como tiras, capaz de lidiar con stardust y mirror force a la vez. El resultado significa mas ventas de xyz para Konami.
6.- Konami nos demostro que es capaz de tocar una TCG exclusive cuando Tengu se fue a 2. Nadie se lo esperaba porque la carta nisiquiera habia llegado al OCG: Yo creo que esto se debe a que la carta impulsaba algo que a Konami ya no le interesa promover, decks basados exclusivamente en syncronizar. Para cuando Tengu llegara al OCG ya no tendria ningun fin comercial, era mas conveniente limitarlo ahora. Sin embargo, Tour guide es diferente, este promueve XYZ monsters de rank 3. Es cierto que busca sagan y eso es un gran problema, pero sin Sangan en el juego se disminuye el poder de tour guide. Ademas Konami promueve monstruos de rank 4 en geargia y mermail, mientras que en atlantean tienen que ser water. Tour guide seguira existiendo pero sus objetivos se veran ligeramente desfasados por arquetipos superiores donde ella ya no encaja porque sangan ya no existe.
7.- Rekindling no sera tocado aun, porque Konami aun tiene mucho que explotar en el atributo fuego. Los Firestar son prueba de ello. De hecho Firestar es la prueba de que Konami sabe que aun queremos jugar syncros, queremos un equilibrio donde podamos jugar tantas cartas blancas como negras, queremos mas opciones, y eso es lo que nos esta dando. Atlantean es la 1º demostracion dado que abusa de uno de los mejores tuners del juego, deep sea diva, ademas en este deck tanto brionac como gungir tiene crucial importancia porque sus efectos de descarte activan los efectos atlatean, de la misma manera lo hace leviathan dragon y snowdust giant. Por fin un perfecto equilibrio entre xyz y syncros donde ambos son cruciales. Algo similar podemos obtener si combinamos geargia y karakuri, aunque casi no sucede en mermail. Solo el tiempo nos dira si este tipo de decks podran existir.
8.- magician of faith / Dark magician of chaos / Witch of the black forest estas tres estan todas bajo el mismo apartado porque la verdad no estoy seguro de su regreso. Los dos primeros pueden ser clave para recuperar MST, pero la verdad, estas tres solo volverian segun el interes que tenga Konami en potenciar el nuevo arquetipo de magos. Habra que esperar a ver que sucede.
Posiblemente la lista tenga aun mas cosas de las que he puesto yo en ella, pero creo que he cubierto lo mas importante.
P.D. Recuerden que esto es solo mi opinion... aun puedo estar 100% equivocado XD
Tuesday, July 31, 2012
Sunday, July 29, 2012
Coe-Mermail Duels
This time I will show you some videos about some random duels, on my next post I will make an analysis about the deck and the combos in general.
Sadly, my computer have some problems and I can't insert the videos here. So, you will have to follow the links to youtube to see it.
The first one is only an easy demostration of me, wasting resources in order to summon coelacanth. All thanks to the new mermail engine.
On this one I didn't draw Coleacanth, however I explode all the power of the mermail archetype.
At the begining you can see how I can summon abysspike and gachi without wasting any card advantage. I could summon coelacanth earlier, as you can see, but I'm not an OTK kind of person.
The deck have even more power than this, and probably you will find more people building similar and better decks about mermails. Keep an eye on these because it is gonna be the key to see where the next format is going.
Sadly, my computer have some problems and I can't insert the videos here. So, you will have to follow the links to youtube to see it.
The first one is only an easy demostration of me, wasting resources in order to summon coelacanth. All thanks to the new mermail engine.
On this one I didn't draw Coleacanth, however I explode all the power of the mermail archetype.
At the begining you can see how I can summon abysspike and gachi without wasting any card advantage. I could summon coelacanth earlier, as you can see, but I'm not an OTK kind of person.
The deck have even more power than this, and probably you will find more people building similar and better decks about mermails. Keep an eye on these because it is gonna be the key to see where the next format is going.
Wednesday, July 25, 2012
Nimble Goosefish (Angler)
Nimble Goosefish is even better than I thought... it is the next Dandylion of the xyz era.
"if this card is send it to the grave from the hand or deck, special summon up to two nimble monster from the deck."
Foolish burial to Nimble G. Special summon two Nimble momonga from the deck:
Tribute one for a monarch, or both for light and darkness dragon.
Or
summon junk synchron, bring back Nimble G. and synco summon Junk warrior with 4300 atk, then overlay both Nimble momonga to summon gachi gachi, so Junk warrior will have 4700 atk.
You can also summon Nimble G when Nimble sunfish is destroyed by battle. That will let you summon another nimble sunfish and two other nimble monster (thanks for the comment jaymie). All three of them will let you summon Dark Mist on your next turn.
Or
You can special summon Quickdraw synchron sending Nimble G. from your hand, then summon two nimble monster from the deck, and you will be ready to summon some good syncro monsters.
The card is full of posibilities, and the best combos lies on the new mermail monsters and coelacanth. I already made the deck and is really good. (some videos soon)
"if this card is send it to the grave from the hand or deck, special summon up to two nimble monster from the deck."
Foolish burial to Nimble G. Special summon two Nimble momonga from the deck:
Tribute one for a monarch, or both for light and darkness dragon.
Or
summon junk synchron, bring back Nimble G. and synco summon Junk warrior with 4300 atk, then overlay both Nimble momonga to summon gachi gachi, so Junk warrior will have 4700 atk.
You can also summon Nimble G when Nimble sunfish is destroyed by battle. That will let you summon another nimble sunfish and two other nimble monster (thanks for the comment jaymie). All three of them will let you summon Dark Mist on your next turn.
Or
You can special summon Quickdraw synchron sending Nimble G. from your hand, then summon two nimble monster from the deck, and you will be ready to summon some good syncro monsters.
The card is full of posibilities, and the best combos lies on the new mermail monsters and coelacanth. I already made the deck and is really good. (some videos soon)
Monday, July 16, 2012
Coelacanth's new field
(Check out my previous post if you didn't read it)
So, I forgot that coelacanth negate the effect of the monsters summoned. You can make a huge field anyway, but it won't take a huge card advantage.
So, let's show this:
You mill nimble with fishborg planter eff. So, you will summon two nimble monsters and fishborg planter. (this part could also work if you mill Mermail - Abysshilde, but it is harder to accomplish) Tribute both nimble monster to summon Coelacanth, and since you have another fish on field, your combo won't be stop by veiler or fiendish chain (except if your opponent have both at the same time).
At this point there are two options, your opponent waste a veiler or not. So I will continue the combo considering my opponent didn't waste veiler foolishly.
Now you can use coelacanth eff, discard a card to summon: Nimble sunfish, Royal swamp Eel and Mermail - Abysspike. My field right now is: Fishborg planter,Coelacanth, nimble sunfish, royal swamp eel and mermail Abysspike.
Summon Stardust with royal swamp and mermail abysspike. Summon gachi gachi with fishborg planter and nimble sunfish. And if the situation make it possible, summon Mermail megaloabyss from my hand and search for Depthscale -Kraken from the deck. Xyz summon Mermail Gaioabyss using coelacanth and megaloabyss, so you will have the ultimate lock.
1.- 2900 atk stardust on the field.
2.- Gachi gachi (it is good anyway)
3.- 3200 atk Mermail Gaioabyss: lv5 or higher won't attack you, so Gachi won't die easily. And you can negate effect monster with atack less than 3200 (that's all monster on this game).
Also, since you search for Depthscale - Kraken, you can negate another effect.
Now, About how you will get all those cards together. You only need megaloabyss and coelacanth in your hand, also random water cards on your hand. You have a lot of things to send fishborg planter to the grave or nimble in the top deck. In fact, nimble sunfish can send fishborg planter to the grave and summon another nimble sunfish. Also we have now three different nimble water fish monster on the game, and all three of them are really awesome.
I will add some picture later. Check out all mermail monsters, they have a lot of sinergy with nimble monsters and coelacanth eff.
Sunday, July 15, 2012
Coelacanth will rise from the Abyss
ABYR-JP030 Fishborg planter WATER/Fish - Effect/2/200/200 You can activate this effect once while this card is in the Graveyard. Send the top card from your deck to the Graveyard. If the sent card was a WATER Monster, Special Summon this card from your Graveyard afterwards. The Effect of "Fishborg Planter" can only be used once per turn.
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Tuesday, July 10, 2012
Chaos Skull duels
These are three great example of what the deck is capable of.
On this video, my opponent use card destruction and a virus to take a huge advantage over me. I tried to make stardust and put the third dark on the grave to summon DAD. But tuning send a dark to the grave, so I had to summon DAD earlier. I bring Scrap dragon to the field and control the duel with it.
On this one, I was afraid of vanity fiend, even though I did nothing to prevent his summon. I draw poorly until a dog's chance came up, but I made a mistake summon red archfiend, with a level 5 and a level 2. It could be easily solved it if I just summoned another pulsar anyway. Drill warrior let me send a dark to grave to push for the game.
On this case, for some reason my opponent didn't loop me. So I summon Drill warrior and use my whole hand. he tried to use torrential tribute when drill warrior summoned back, but it isn't possible because torrential tribute miss timing. For some reason he really wanted to waste that torrential, so I let him use it with pulsar on the field and I didn't lose a monster. I guess he had gorz, so I used drill eff to make a direct attack. I attacked first with pulsar, when he summoned gorz, I attacked directly with drill warrior for the game.
In conclusion a would say:
1.- A dog's chace is excelent with chaos monsters and level eater. Maybe it could be a key card for some syncron deck with tuningware or darksea rescue.
2.- Quickdraw syncron and drill warrior are great to retrieve veiler and piper in any lv1 deck. Also unknown syncron and a dog's chance means Formula syncron in any turn, also a dark and light could be send it to the grave without using some random milling system.
3.- Skull servant and wightmare is the most efficient dark lv1 engine because it works great in the grave and can be easily send it even with his own eff (wightmare).
I honestly believe this is not a high competion deck, but it have important combos that could lead into something bigger.
On this video, my opponent use card destruction and a virus to take a huge advantage over me. I tried to make stardust and put the third dark on the grave to summon DAD. But tuning send a dark to the grave, so I had to summon DAD earlier. I bring Scrap dragon to the field and control the duel with it.
On this one, I was afraid of vanity fiend, even though I did nothing to prevent his summon. I draw poorly until a dog's chance came up, but I made a mistake summon red archfiend, with a level 5 and a level 2. It could be easily solved it if I just summoned another pulsar anyway. Drill warrior let me send a dark to grave to push for the game.
On this case, for some reason my opponent didn't loop me. So I summon Drill warrior and use my whole hand. he tried to use torrential tribute when drill warrior summoned back, but it isn't possible because torrential tribute miss timing. For some reason he really wanted to waste that torrential, so I let him use it with pulsar on the field and I didn't lose a monster. I guess he had gorz, so I used drill eff to make a direct attack. I attacked first with pulsar, when he summoned gorz, I attacked directly with drill warrior for the game.
In conclusion a would say:
1.- A dog's chace is excelent with chaos monsters and level eater. Maybe it could be a key card for some syncron deck with tuningware or darksea rescue.
2.- Quickdraw syncron and drill warrior are great to retrieve veiler and piper in any lv1 deck. Also unknown syncron and a dog's chance means Formula syncron in any turn, also a dark and light could be send it to the grave without using some random milling system.
3.- Skull servant and wightmare is the most efficient dark lv1 engine because it works great in the grave and can be easily send it even with his own eff (wightmare).
I honestly believe this is not a high competion deck, but it have important combos that could lead into something bigger.
Friday, July 6, 2012
The KiD
The best part of playing aliens is when you
summon alien KID and say: "The KiD is on the house"
Yes, I 'm having a really good time playing aliens.
Monday, July 2, 2012
The emperor's holiday
I have been using The Emperor's holiday against insektor, and it usually works, except when the opponent draw mst. :S
It stop hornet, lady bug, giga-mantis and zetkaliber, so they don't gain the boost atk.
It stop hornet, lady bug, giga-mantis and zetkaliber, so they don't gain the boost atk.
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