Saturday, December 3, 2011

Format analysis


(Subire este post en español unos dias)

In the past formats, konami guided the meta into a two cards combo. Spore, mind master, formula, kagemusha, kageki, dragunity dux, foolish burial, GK descendant, Karakuri ninishi, etc. Any of those cards are capable to work on their own, however all of them were part of the meta. That is because those cards were part of combos easy to set up. We can summarize the syncro era with three words: two cards Combo. All the meta decks worked with two cards combo, and if you wanted to make a new deck, you could used that rule and got success (Tech genius, water syncro, among others).

This is format is really different and I can summarize that with three words too: Floaters and Boss. Dandylion, Sangan, Tourguide, gadgets, Grapha, Tengu, Agent of earth, any T.G., etc. All of them work like excellent floaters if you need it. While Hyperion, Gorz, Tragoedia, Chaos sorcercer, BLS, Caius, Tourguide, Kristia, etc. work like boss monsters that can turn the game on your side if you need it. So, now you only need one card to push the game instead of two. What is the problem here?

There are actually two problems on this format. The first is the quantity, without royal oppresion we can play as many boss monsters as we want and push for game even if our opponent is trying to protect himself with veiler. The second problem is the presence of Heavy storm, wich means that we have to feel fear every turn. We have strong boss monsters and few ways to establish a defense position.

In the past, Monster reborn wasn't a problem because the game was all about making combos. But this format isn't. This format is about summoning strong monster with broken effects, we only need one card to win. JD, Hyperion, Kristia, BLS, grapha all of them are extremely broken and if we can bring him back from the grave, everything is more dangerous. So, now Monster Reborn is, again, a broken card.

Why Konami did this? I think Konami is trying to insert the new xyz monster in the game, in order to do that they have to compete against syncro monsters, but they can't. So Konami is making them useless (and the whole two card combo strategy), and when xyz monsters get enough support, they will be able to create a strategy on their own. At that point, the boss monsters era will be gone, and two cards combo come back.

There are some clues on the new sets that proof this hypothesis: Konami is still creating new archetypes based on two cards combo. But in order to fight against all those boss monsters, those strategies most be performed with only card. Like Insektor dragonfly, who can be play it alone, destroy two cards in the process and bring a rank 3 xyz monster. However the perfect example of my words is the evol strategy, which is a unplayable slow two cards combo. But become totally playable with Rescue rabbit (one card combo).

By the way, with all those special summons and backrow fears this is the perfect moment to reprint pot of duality and solem warning, since both of them may be unplayable on this environment.

Konami knows how to win money, are you ready to be one step of ahead of him?

5 comments:

  1. I wouldn't say Konami always tried to guide the meta into two-combos methods. Remember Rescue Cat and XX-Saber Darksoul?

    ReplyDelete
  2. You are right, all the syncro era wasn't about two cards combo. but I think it was strong since september 2010.

    ReplyDelete
  3. I wouldn't say the Synchro Era was about two card combos (even in September 2010) since the Synchro that was summoned gained enough advantage to swing the duel into your favor. For example, Debris and Foolish Burial on Dandylion brings out Trish, who alone makes enough advantage to bring the tempo in your favor (esspecially if you went first). The combo might as well been have made by one card considering Samurai brought out Shi En, Karakuri brought out Shogun, and Debris brings out Trish, while Dragunity bring out Brionac and Stardust. The only thing that made the two-card combo bearable was Effect Veiler .

    ReplyDelete
  4. Si no te molesta, esperare a que posties el post en español para ejercer presion jaja

    ReplyDelete
  5. Debris and burial, Karakuri ninishi and nisamu, Dragunity dux and the field spell card, kageki and kagemusha. All of them are two cards combo.

    It is true that all of those combos create an instant advantage. But that only means that those combos were highly playable.

    ReplyDelete