Esper Girl: The syncro psych strategy is like Karakuri, in both cases the engine and the combo are combined. So if you get the combo, you will get new cards to your hand. Esper Girl accomplish the same purpose than bureido, however esper girl effect is really hard to pull off. Of course you can use serene to bring her from the deck, but if you draw sper you do nothing. You need another monster to syncro with it. You don't want to set this card and pass. This is not the card that you want to use in your first turn.
Silent wizard: This card and Serene, are the best cards to pull of esper girl, and even though this card has 1900 atk points. It doesn't worth to summon it if your graveyard is empty. Also if you can't syncro with wizard, you will have to wait until he dies. And hopefully you will be able to make a syncro summon the next turn. This is not the card that you want to use in your first turn.
Serene: This card is an excellent engine for the deck, finally something useful. This is the kind of card that you want to use in your first turn. Maybe in the next turn Silent can remove it and bring it back.
And that's all. There is nothing else remarkable on the psych cards, and even these cards are not too great. The worst things is that put in a psych syncro monster won't worth the effort, so Silent probably isn't too useful. What this deck needs is some way to put a syncro psych monster on the field easily and another good card to establish a good opening turn.
Monsters 21
3 Hamsters
2 Ryko
3 Tanngnjostr of nordic beast
3 Guldfaxe of nordic beast
3 Silent
3 Serene
2 Esper
2 Veiler
Magic 10
1 Emergency Teleport
1 Heavy storm
2 MST
1 BoM
1 Enemy Con
1 Mind Control
1 Pot of avarice
1 Dark hole
1 Reborn
Traps 8
2 Warning
1 BTH
1 Solem
1 MF
1 TT
1 Prison
1 Evacuation
1 Starlight
And this is how I try to fix the problems of the deck. With Hamster, serene and Ryko I have enough 1º turn plays. Ryko helps to destroy backrows and send psych monster to graves so I can use Silent the next turn. While hamster creates a lot of plays on his own.
1.- With hamster, you can bring Tanngnjostr, then bring guldfaxe and syncro for thought ruler or psych lifetrance. So, this is how you put a syncro psych monster without lose card advantage. This combo makes Silent wizard playable.
2.- Another great thing about this is that almost every monster here is EARTH. So use Hamster, bring Tanngnjostr, and then bring guldaxe. Syncro for stardust, normal summon esper girl and syncro for Naturia beast. You only use two cards, to bring two great syncros, also you put a psych monster in the grave.In fact, this is the main reason to use this build. Now you only need to use a heavy trap line to protect these syncros.
3.- And like all the good decks, you can make trishula easily. Tanngnjostr + hamster + esper girl.
4.- The deck has a lot of lv3 monsters, which means you can summon leviair and bring back esper girl from the RFG to pull off her effect.
5.- The only advantage of spych syncro monsters is life points gaining, and the only way to pull off that advantage is PAYING LIFEPOINTS!! And that is way I use two warnings on this deck.
I Know even when the deck is good, it can't work on this competitive environment. I will make some videos to show you the pros and cons.
Merry Chrismas to all.
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