Saturday, October 5, 2013

The real number behind Six Sense

Considering Dragon rulers has the deck with more draw power in the meta, we can widely agree the fact that they will be adding Six Sense into the main deck. But how many times they will be able to active it? And even if the do, how many times they will draw 5 or 6 cards?

Considering a normal hand of 6 cards, there is a 15% chance of draw Six Sence, and of course, a 33.3% of resolving the card correctly and drawing 5 or 6 cards. Which means there is a 5% chance of drawing +4 or +5 in any game, or 10% chance of milling 1 to 4 cards to the grave (which could be also good).

Considering a hand of 6 cards with Seven Swords, there is a 20% chance of draw Six Sence, and of course, a 33.3% of resolving the card correctly and drawing 5 or 6 cards. Which means there is a 6.6% chance of drawing +4 or +5 in any game, or 13.2% chance of milling 1 to 4 cards to the grave (which could be also good).

Considering a hand of 6 cards with Seven Swords and card of consonance, there is a 25.6% chance of draw Six Sence, and of course, a 33.3% of resolving the card correctly and drawing 5 or 6 cards. Which means there is a 8.4% chance of drawing +4 or +5 in any game, or 16.8% chance of milling 1 to 4 cards to the grave (which could be also good).

Of course, all this numbers increase exponentially every turn because the deck is going thin.



What this all really means in terms of competitive game?

We are talking about a 5-8.4% of wining automatically by card advantage in the second turn. So, in a tournament with 10 rounds (which probably means 30 duels), you will be wining at least one game (probably two) just because you active six sense successfully and draw.

That is what you really got if you buy six sense. You will win one game in one big tournament. Are you going to buy anyway?

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